
First of all, Nestopia was pretty consistently 1 frame quicker than FCEUmm. There are a few conclusions we can draw from these tests. Enabling it had no effect on performance. Ubuntu 15.10 + RetroArch 1.3.3 in KMS modeĬomments: video_hard_sync was left off. Having this feature enabled has been reported to add input lag, but I didn't really investigate it. I filmed while jumping repeatedly (approximately 30 times for each test) and then analyzed the film clips frame by frame to get the average input lag.Ĭomments: Nestopia was pretty consistently 1 frame quicker than FCEUmm.īsnes-mercury-balanced: 6 (often 5) framesĬomments: Xbox Game DVR feature was disabled in Windows' Xbox application. I filmed the monitor and gamepad with a Canon EOS 70D in 1280x720 mode at 60 FPS. each platform's default setting was used.
#Nestopia emulator linux 2 player mode driver#
No changes to the input driver settings were made, i.e. OpenGL graphics driver (which is the default setting) was used for all tests on all platforms. I tested input lag in NES and SNES emulators and used the following two games: Gamepad (used for all tests): CIRKA USB SNES replica This monitor supposedly has almost no input lag (~1 ms), but I've only seen one test and I haven't been able to verify this myself. Monitor (used for all tests): HP Z24i LCD monitor with 1920x1200 resolution.


This topic may be old and tired, but after googling extensively, I couldn't really find much hard info and test results (but I did find a decent amount of subjective opinions). So, I set out comparing RetroPie on the Raspberry Pi 3 to RetroArch on the PC (both Windows and Linux), to see whether there are any significant platform differences. The games simply seemed much harder to control than I could remember. After playing a lot of old NES/SNES games on my Raspberry Pi 2 (and 3) using RetroPie, I got interested in investigating how much input lag there is in the system.
